Design Method Toolkit
Digital Society School
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About DMT_logo
about The Digital Society School Design Method Toolkit enables you to get started and enrich your design process. A collection of design and research methods: categorised to help you select, time based to help you plan. Plan and execute your design research, ideation, experimentation and creation within short iterations.
Agile based 
agile_world
Detailed task-based descriptions help teams divide and assign tasks between team members. This makes the Design Method Toolkit perfect for lean, agile environments and multidisciplinary teams. Use the Design Method Toolkit in combination with the DMT Plan Board, your Scrum Board and experience it’s full potential!
Select  Execute 
select_execute
Research   Create 
In an ideal design process there is a constant flow between researching and creating. That is why these cards are divided into two types, Research and Create.
translate_horizontal
Research focuses on gathering information and making sense of it. The results of the research methods will give you insights that will supply new design criteria.
Create focuses on having a tangible object (report, visualization, prototype, etc) that you can show. The output of the create methods may propose new research material.
Know User 
Explore the background of the project, the context, the situation, location, time and social/technical context.Get to know the people involved, their wants, goals, needs and feelings.
know_user
Define Intentions 
Define your challenge’s vision, objectives, scenarios, scopes and constraints.Ask yourself questions that relate to the why, what and who of your challenge and sense what trends, opportunities and possible constraints might affect it in the process.
define_intentions
Frame insights 
Draw conclusions from your research and make lessons learned explicit. Try to narrow down the information.Can you extract the most valuable and important elements from your insights? What impact will these insights have on your design?
ideation_and_concepts
Ideation & concepts 
Define your challenge’s vision, objectives, scenarios, scopes and constraints.Ask yourself questions that relate to the why, what and who of your challenge and sense what trends, opportunities and possible constraints might affect it in the process.
frame_insights
Prototype & Test
Ways to get from concepts to production, prototyping and testing.Are your ideas valid? Can you create working prototypes from your concepts? How can you test your prototypes with users? How do you get the best and most realistic test results?
prototype_and_test
About
about The Digital Society School Design Method Toolkit enables you to get started and enrich your design process. A collection of design and research methods: categorised to help you select, time based to help you plan. Plan and execute your design research, ideation, experimentation and creation within short iterations.
Agile based 
agile_world
Detailed task-based descriptions help teams divide and assign tasks between team members. This makes the Design Method Toolkit perfect for lean, agile environments and multidisciplinary teams.Use the Design Method Toolkit in combination with the DMT Plan Board, your Scrum Board and experience it’s full potential!
Select
select
Execute 
execute
In an ideal design process there is a constant flow between researching and creating. That is why these cards are divided into two types, Research and Create.
Research
Research focuses on gathering information and making sense of it. The results of the research methods will give you insights that will supply new design criteria.
translate_vertical
Create focuses on having a tangible object (report, visualization, prototype, etc) that you can show. The output of the create methods may propose new research material.
Create 
know_user_small Know User
know_user
Explore the background of the project, the context, the situation, location, time and social/technical context.Get to know the people involved, their wants, goals, needs and feelings.
define_intentions_small Define Intentions
define_intentions
Define your challenge’s vision, objectives, scenarios, scopes and constraints.Ask yourself questions that relate to the why, what and who of your challenge and sense what trends, opportunities and possible constraints might affect it in the process.
frame_insights_small Frame insights 
ideation_and_concepts
Draw conclusions from your research and make lessons learned explicit. Try to narrow down the information.Can you extract the most valuable and important elements from your insights? What impact will these insights have on your design?
ideation_and_concepts_small Ideation & concepts 
frame_insights
Define your challenge’s vision, objectives, scenarios, scopes and constraints.Ask yourself questions that relate to the why, what and who of your challenge and sense what trends, opportunities and possible constraints might affect it in the process.
prototype_and_test_small Prototype & Test
prototype_and_test
Ways to get from concepts to production, prototyping and testing.Are your ideas valid? Can you create working prototypes from your concepts? How can you test your prototypes with users? How do you get the best and most realistic test results?